![]() ![]() The invisible _this, depending on EH, here an array of 2 params: the unit and its animation, The command params gives some local variable names you can change. The visible this referring to an existing object. Actually on mission start I can do it with a simple '] ![]() ![]() I want to add this script to every man class unit created either on mission init or spawned later. #Eventscripts addons code#I made a script which adds a "HandleDamage" eventHandler and some code in it to a unit. I searched the forums but not found much info about this. I am fairly new to modding, so I don't understand too much yet. ![]()
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