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If you have already an audio element defined, good for you, skip this and use the dom reference. #HTML5 AUDIO EVENTS INSTALL#Npm install html5-audio-driver or yarn add html5-audio-driver Usage Creating an AudioElement Try: myAudio.addEventListener ('canplaythrough', soundLoaded, false) There are 7 events that fire in this order when an audio file is loaded: loadstart. This fires when the browser thinks it can play the whole audio file without stopping. Written in vanilla es6 with only one dependency to ramda It sounds like you want the 'canplaythrough' event.Helper functions to get relevant audio element properties.Functional bindings to all necessary events.No WebAudio, instead you should use pizzicato.Support for multiple sounds and ambient control, instead you should use howler.js. #HTML5 AUDIO EVENTS FULL#
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